Tuesday, 25 February 2014

Fantasy Thumbs

Here's the first page of fantasy thumbs that I came up with along with reference boards for each of the character types I decided to do. I feel like there's more that I can do, so I'll probably do more exploration in the future if and when I find the time -particularly of the rogue and the monk- but until then I at least have something that I can work off.





Monday, 17 February 2014

3D work for Digital Skilling

Here's all the work that I've done on my 3D model.
I tried to keep a certain standard, but as I'm not planning on going into 3D modelling in the future, I felt that it would be counter-productive to do too much, as I'd get so wrapped up in it that I'd forget to do everything else.

Sorry it's all bunched in to one big post, but I didn't want to clutter up a blog that I meant to be for Character Design and Animation with my fisher-price level modelling skills





Sci-Fi Design 01

I took the thumbnail I liked the look of the most and drew it up using the design elements from the Reference Board I posted earlier. The Thumbnail had the most believeable proportions, but also felt the most natural to me, hence why I chose it. If I have any time left over at the end of the week, I think I might go back, pick another thumb and draw up a character based on that.


I feel like I could do a few more expressions to get a better feel of exactly how the character would display more complex emotions, as well as how far his facial muscles could contort before he started to look horribly out of character to the point where it's going off model.

Sci-Fi Refs and Thumbs

This week I decided to get most of -if not all- of my sci-fi character designs done and dusted. The first thing I did was compile a bunch of reference boards from the images I gathered;



Following that I drew up about 5-6 thumbnails using design elements from each board that I felt best suited the theme of 'Colony Slum'; Raggedy, slightly old looking space suits for the first character, and sleek, spacey walkers for the mecha.

I avoided using any Gundams/ Variable Fighters/ Orbital frames as direct reference for the mecha as I decided that their body types were too recognizable and established to have any real variety outside of details and base design. I feel like I could add 1 more tumbnail to the mecha group taking more deign elements from those mecha types, though, as I managed to get a decent amount of variety between the current 5 to warrant going for something safer as an addition


Sunday, 9 February 2014

Posing Test

Here's the quick sketch sheet I did for last week's brief.
It took me a while to figure out what I wanted to do for the character design, but I feel like I managed to nail it with the design I used on this sheet.



I broke the text up into about 6-7 phrases, but decided that it wold be better to shoot higher instead of lower.
The final pose bugs me a bit, but it's only one pose out of 7, and in context I feel it works in expressing the emotion of the phrase just fine.
With this particular sheet I wanted to try and make the poses tell all of the story without relying on help from facial expressions. I'll add in the faces when I refine the poses, though, so you'll be able to see more of what I thought about while listening to the voice track I used.

UPDATE:

Here's the finalized version of the above set of thumbs.
I went back and changed 2 of the poses and decided that it would be more fun and interesting to draw up the character in at least minor detail while adding the expressions.
Looking at the design now, I love how his face came out.