Wednesday, 23 April 2014

Character Paints

I finally managed to put together a colour scheme that I was happy with, even though I'm not 100% behind it.
I feel like I could still rework Lionel's face heaps more, but as it's closing in on hand-in date, I'm running out of time, so I feel like it would be for the best if I just stuck with it. Besides, this character already has bucketloads of development behind him, so he'll be great as far as showing off how he's changed goes.


The second paint I did was to do with a character idea I recently had about a trickster god with an onyx pyramid for a head. He grants wishes that are based on signing contracts, and always looks for ways to exploit loopholes in those contracts to cause as much chaos as possible.
He's sort of a Neutral Evil character, so I designed him primarily using triangles and hard edges while keeping his design nice and simple, with a bit of softness to it to reflect his neutrality. The reason why I left the sketch next to the paint is because I don't actually like the current colour scheme I have for him, or the way I painted him. Then again that might because the paint is unfinished, but oh well. I'm rarely happy with everything I produce that isn't a rough sketch.


Tuesday, 22 April 2014

Progress Update

Sorry it's been so long since I last posted here. I took a break and then completely forgot that I had to upload all the work that I'd done before that break.

All of it's animation related, though. The character paints aren't finished yet because I'm struggling to get the colours to look right.
They should be done soon, but for now have some walk cycles.


Tuesday, 1 April 2014

Character Redesigns: Reworking the detailing and Shape Language

As the title of the post says, there are a few designs I'm not actually that pleased with.
I've made a decision to work into them and polish them up before going any further into their model packets or worrying about character paints and story shots.

Here's the first of the three that I feel need a rework before I can take them any further.



I made his design sharper and more muscular to reflect his violent character, which just wasn't coming across in the previous design. I also added more definition to his facial structure to make it easier for modelers to work with as well as changed his chin shaped to better reflect the sort of character he is.