Expression sheet, go!
As it currently stands I think I only have one or two sheets left to do for this character; body construction and hands. After that the model packet will be pretty much completed and I'll be able to add in the reworks I've been doing.
The rest of the week will probably be spent on walk cycles and thinking about what to do for the other 7 characters (not including the robot. I already know I want to do a pose sheet and possibly a 3d model/ sculpt for that to demonstrate that I actually understand how to use 3d software.)
Tuesday, 25 March 2014
Friday, 21 March 2014
Pose sheet and Turnaround
Here's a Sheet of Poses and a Turnaround I did for the main model packet I've been working on.
Some of them could be a lo better, but I'm pleased with what I managed to accomplish, so there's that.
I think the only thing I have left to do for him is an expression chart, a body construction sheet and a hand posing sheet, all of which can be done pretty quickly and easily.
If I have time, I'd actually like to go back and do more poses, but I'll wait until after I've done all my character paints before I dive into that swimming pool.
Some of them could be a lo better, but I'm pleased with what I managed to accomplish, so there's that.
If I have time, I'd actually like to go back and do more poses, but I'll wait until after I've done all my character paints before I dive into that swimming pool.
Friday, 14 March 2014
Facial Construction sheet 1
I have no idea if I've gone into too much detail on this, but I wanted to make sure that when I draw this character in the future, all the lines on his head hit the points that they should.
Looking at what I've done, it's a deceptively complicated design considering how simple all the shapes used to construct it were. I'm going to go out on a limb and say that's because of how I chose to structure his hair and where I positioned his facial features.
Looking at what I've done, it's a deceptively complicated design considering how simple all the shapes used to construct it were. I'm going to go out on a limb and say that's because of how I chose to structure his hair and where I positioned his facial features.
Wednesday, 12 March 2014
More finalized designs
I'm actually kind of upset that it took me this long to finalize the designs I did. anyway, here are the finished designs for the Fantasy character set. I think I can do one more girl character to add to this set, but I don't actually know where to take that idea, so for now I'll just focus on working with the designs I already have under my belt.
I think I want to work on the shot I said I'd do for Ben's film for the rest of the week, so the next few updates will probably be relating to that.
I think I want to work on the shot I said I'd do for Ben's film for the rest of the week, so the next few updates will probably be relating to that.
Tuesday, 11 March 2014
Finalized designs for 1st character set
I wish I had more to say with this blog update, but I really don't. here's a set of finalized designs that all fall under the huge thematic umbrella which is 'Sci-Fi'.
I want to do way more robots and outfit variations, maybe even a battlesuit or two, but I feel like my showreel would be way too one track if I did that, so the next 4 designs are all going to be based off of fantasy/ sword n' sorcery. I'll also try to go for a very pseudo-Wakfu/ Dark Souls vibe with that design set, not necessarily stylistically, but more in the general nature of the designs themselves, if that makes any sense.
It will be tough.
Now that I've got the designs pretty much figured out, I think it's time to do the legwork.
I want to do way more robots and outfit variations, maybe even a battlesuit or two, but I feel like my showreel would be way too one track if I did that, so the next 4 designs are all going to be based off of fantasy/ sword n' sorcery. I'll also try to go for a very pseudo-Wakfu/ Dark Souls vibe with that design set, not necessarily stylistically, but more in the general nature of the designs themselves, if that makes any sense.
It will be tough.
Now that I've got the designs pretty much figured out, I think it's time to do the legwork.
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