Tuesday, 21 January 2014

Research for First Brief

The first task we were given was to design 2 monsters, going through the full production pipeline in the process. It's a bit out of my element as I'm not going to be used to thumbnailing different versions of what a character could look like before going for the final version -I tend to just draw it straight and only keep the design if I feel it works, if not I just scrap it- but it will definitely be an interesting experience.


To start off with, I thought about what types of monster I wanted to do. Given that I'd expect most people were going to go with something a bit more tangible and solid, I decided to look at some designs that were more akin to my favoured style of drawing; things that flow and have a natural sense of dynamism.


As such, I settled on 2 types of monster that I felt would both be fun for me to try and draw and to characterize; a ghost and a slime.



Granted, the slime was something I want to vary a bit in terms of its design, as I feel like I can better represent its character if I make it out of tar;
  • Tar is quite dark in colour, so it should reflect a pessimistic personality
  • Tar is also thick and gloopy, and has a much denser structure than slime, which is a lot clearer and more aqueous
  • Tar is much much more tencious and sticky than slime, and is a lot harder to get rid of while being vastly more toxic in the process. 



You can see that I've pretty much already sussed out the slime's character just by thinking about what material to make him out of.


As for the ghost, I have a /few/ ideas, but I'll need to draw them up first before I can figure out what works best.


Watch this space.

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